WORLD ARCHIVE SYSTEM

Every world deserves an archive.

Chronicled turns your campaign into a living dossier. Describe your world once — then generate NPCs, monsters, items, and lore on demand, each one filed automatically with matching portrait art.

No signup required — 10 free generations + 1 image every month

Bestiary Entry — Auto-Filed

Compliance Auditor VEX-7

Control / Attrition / Debuffer

Compliance Auditor VEX-7 — generated portrait art

"Your oxygen allotment has been reviewed. The discrepancy is... substantial."

BodyReflexKnowledge
141020
The Board Boss

Process

From blank page to living archive

No manual file editing, no juggling five tabs of scattered notes. Describe your world once, then generate what the session needs.

Wizard

Guided setup — tone, genre, factions, stat system. Type your own answers or let it generate a starting point.

Generate

Pick a category and generate content grounded in your world's own established lore — never a fixed template.

Auto-file

Every entry lands in your browsable archive with portrait art already attached — searchable and cross-referenced.

Export

Bundle a Quest, Campaign, or your whole world into a print-ready PDF for the table.

File 01

Describe your world

A guided setup walks you through tone, genre, and factions — or generates any piece of it for you if you'd rather start from a spark than a blank page.

File 02

Generate on demand

Pick a category and generate real content grounded in your world's own lore — a full character bible, a stat block, an item, a faction, whatever the session needs.

File 03

Filed automatically

Every entry lands in your browsable archive with matching portrait art already attached — searchable, cross-referenced, ready before your next session.

Coverage

Eight categories. One consistent world.

Everything a campaign needs, generated from the same grounded lore — so fifty separate sessions still read as one world.

Category 01

NPCs

Full character bible, personality, motivation, and a branching sample dialogue tree.

Category 02

Bestiary

Complete stat blocks with real computed combat math and a full ability kit.

Category 03

Items

Weapons, armor, consumables, and quest relics with derived stats where they matter.

Category 04

Classes

Full leveling tree, signature abilities, and a late-game evolution.

Category 05

Factions

Deep lore plus a living roundup of every NPC, enemy, and item tied to it.

Category 06

Logs

Found-text: recordings, terminal entries, and journals for environmental storytelling.

Category 07

PCs

Full player-character sheets — class, attributes, backstory, personality, and how they connect to the world.

Category 08

Locations

Places your world actually visits — grounded in its factions and its danger, with a computed world map.

Try it

Feel the loop in ten seconds

A small illustrative simulation of the core loop — no account, no backend call. The real thing runs against your own world's lore; this one runs a single canned example.

Demo — Bestiary Generator Idle

This is a simulated run, not a live generation — the real generator grounds every result in your world's own lore, factions, and stat system.

Illustrative demo — not a live generation

The real thing

This isn't a mockup

What you're looking at below is the actual archive — live screenshots, not illustrations of an idea.

app.chronicled.world/archive
The Archive hub page, showing category cards for Factions, NPCs, Enemies, Professions, Items, and Logs with entry counts
app.chronicled.world/archive/enemies
The Enemies category page, with a generate-new-entry form and a grid of existing bestiary entries

Under the hood

Real math. Real consistency.

The model handles narrative judgment — voice, motivation, tone. Anything that needs to be exact — stat math, formatting, cross-references — is computed by the backend, every time.

  • Derived stats computed from your world's real formulas, not model guesswork
  • Faction and ability references pulled from what actually exists in your archive — never invented
  • Every entry stays editable, regenerable, and consistent with what came before

Compliance Auditor VEX-7 — Computed Stats

Derived from six base attributes

StatValueFormula
Max Health70(Body×2)+(Sanity×2)+Base
Max Energy74(Knowledge×2)+(Fate×2)+Base
Dodge Chance27.5%Base+(Reflex/4)+(Skill/4)
Crit Chance26%Base+(Fate/3)+(Skill/5)

Air Tax Assessment Active

Applies a stacking "Oxygen Debt" DOT — damage increases 30% per stack, up to 4 stacks, also reducing the target's Body-derived max HP for the duration.

Where this came from

Built for one world, generalized for yours

Chronicled didn't start as a product — it started as the archive for a single personal setting, a neon-soaked survival world called Echoes of the Neon. Keeping that world's NPCs, factions, and bestiary consistent by hand across dozens of sessions is what the generation-and-filing pipeline was actually built to solve.

Once that pipeline worked, the obvious next step was pulling the setting-specific parts out — palette, stat formulas, category labels, tone — so any GM could point the same engine at their own world instead of ours. That's what's live today: the same tool, generalized for any world.

Get Started

Open your world's file.

10 free generations + 1 image every month, no account or card required to start. See pricing for what's next once you need more.

Start Now